A Tismuit Tribe document is available here, as well. Visit the waiting room to pick up the nail clip, and admire just how poorly the paintings were hung along the wall. Equip it to allow yourself to explore within the darkness without taking massive psychic damage. Be sure to take the items inside said puzzle.įacing away from the restroom door, take a right (your character’s right) and grab the lighter. In the locker you’ll find a William Diary, to the left of the door you’ll find an instructional sheet, and to the right of the door there will be a puzzle that’ll help you escape. You may notice the door’s locked, but we’ll get that in a minute. Walk towards the mirror, enjoy the cinematic, and keep moving. Check the front and then check the back.Ĭaroline is not living her best life, but it can only go up from here (probably). You don’t actually need to save after you kill every enemy. Use them wisely, and only after you’ve completed an adequate amount of progress. Your saves are one of the many resources you need to juggle in the game. * Don’t use up all your saves and then complain to the Devs that the save function is unfair. It saves time and can be done in the middle of combat w/out penalties. * Reload your weapons when inside the menu. Use this to your advantage when entering rooms. * If you don’t want to experiment (lame) I’ve put my experience down below in spoilers * Building off of the last point, count the # of shots it takes to down an enemy. While running up to an enemy and swinging won’t do you much good, there may be situations when fighting an enemy where melee can save you ammo, health, and time. * Experiment with using melee attacks to save ammo. This may not be high-end speed running levels of routing, but it will get you to the end. I’ll be going in order of what you’re likely to pick up. On top of all this, the camera angles are just phenomenal.
The music, the exploration, the puzzles, and the designs of the world, the characters, and the monsters are all handled with care and skill. Tormented Souls does a remarkable job of blending what made Resident Evil 1 work with what made Silent Hill 1 and 3 work, all while being it’s own, unique experience.